Improving English Vocabulary Mastery Through Chain Message Game on The Seventh Grade Students at SMP Swasta PGRI 3 Medan

Authors

  • Putri Dwi Amanda Matondang Universitas Potensi Utama
  • Dina Irmayanti Harahap

Abstract

This research was conducted in two cycles, each cycle consisted of 4 stages, namely planning, implementing, observing, and reflecting. The data collected were obtained from qualitative and quantitative data. The qualitative data was obtained by analyzing the results of observation, interview and documentation. Then, the quantitative data were obtained from the students' vocabulary scores from pre-test, post-test I, and post-test II. Based on the results of this study, it showed that there was an improvement in students' vocabulary mastery. This could be seen from the mean score of the pre-test was 47.1, the average score of post-test I was 74.8, and the average score of post-test II was 86.1. In addition, in the pre-test of cycle I there was 2 students or (6.66%) who passed the Minimum Completeness Criteria (KKM). There were 13 students or (43.33%) students who passed the minimum completeness criteria (KKM) in the first cycle in the post-test I, while in the post-test II at the second cycle there was 26 students or (86.66%) who passed the minimum completeness criteria (KKM). So that the minimum completeness criteria (KKM) were fulfilled the success of the students to pass English lesson at school. Furthermore, the results of observation, interview and documentation showed that the students were motivated and enthusiastic during the application of the chain message game method in the teaching and learning process.

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Published

2023-03-13

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Section

Articles