The Impact Of Using Guess Me Game On Students’ Vocabulary Mastery

Authors

  • Muhammad Naufal Universitas Potensi Utama
  • Enni Maisaroh Universitas Potensi Utama

Keywords:

Vocabulary Mastery, Guess Me Game

Abstract

This research aims to determine whether there is a significant impact of using Guess Me Game on students' vocabulary mastery. This research is an experimental research with quantitative approach. The population of this research were students of class VIII, while the sample of this research were students of class VIII A and VIII B of SMP PAB 8 Sampali. The sample is consisted of 62 students in both classes. The experimental class is taught by using Guess Me Game, while the control class is taught using the conventional method. The data in this research were obtained by using pre-test and post-test scores. The data in this research were analyzed by using SPSS 25. The results of this research showed that the average score of the pre-test in the control class was 50,96 and the post-test was 72,9. While the average value of the pre-test in the experimental class was 50,80 and the post -test score was 84,35. Based on the hypothesis test criteria, the significance value of 0.000 is less than 0.05. This means that the value of the alternative hypothesis (Ha) taught by the researcher is able to influence students' ability to vocabulary mastery taught through the Guess Me Game. Therefore, the Guess Me Game is accepted, and the null hypothesis (Ho) is rejected.

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Published

2024-02-12

Issue

Section

Articles