The Effect of Using Spinning Wheel Game on Students’ Vocabulary Mastery at Ninth Grade of SMP Swasta Asuhan Medan
Keywords:
The effect, Spinning wheel game, Vocabulary masteryAbstract
This research is to demonstrate "The effect of using spinning wheel games on students’ vocabulary mastery at ninth-grade students of SMP Swasta Asuhan Medan". Participants were IX-A class and served as the experimental, while the IX-B class served as the control. There were 35 students in each of the classes. A quantitative model was developed for the purpose of this investigation. The vocabulary test using spinning wheel games was the device that was used in this study. The model of random selection was utilized in the selection process for the sample. For the purposes of the data calculation, the researcher utilized SPSS 26. The conclusion drawn from the investigation was that the mean score on the post-test for the control was 60,00, while the mean score for the experimental was 86,00. It appears to indicate that the treatment had a major impact on the results. The spinning wheel games had helped the students in three different ways: it improved vocabulary mastery students’; it helped students to remember vocabulary; and it helped students quickly locate information. To put it more succinctly, it points that the effect of the using spinning wheel
games resulted in a notable improvement in the increase students’ vocabulary.